E-learning is nothing more than the modality of education made through virtual platforms. Therefore, this form of teaching in Allegro media design is categorized by breaking physical barriers so that learning is practical, flexible, and accessible.

Although many people still have a slight distrust and resistance about e-learning, this modality has brought benefits for both the student and the institution. Currently, the distance learning modality is the one that has been growing the most.

The new generation of students is no longer adapting to traditional education, as the way it is done does not match the current reality. In this way, the e-learning platform has been adding value to Generation Z’s multidisciplinary and multifocal learning.

What Is E-Learning?

E-learning, in its essence, is electronic education, that is, education through a virtual learning platform. This modality, in general, is used when teaching is entirely at a distance. In these situations, it is no longer called e-learning and is now called blended learning (hybrid teaching).

With the evolution of technology, the modality was adapting to new ways of acting. Before, what was just a platform for accessing studies and materials today has many more resources. In addition to remote access, the student and tutor can have complete monitoring of the development of their learning, understanding what their strengths and weaknesses are, all without leaving the computer. If you want to know more about how distance learning works in education, see our full article on the subject.

Mobile Learning

It’s impossible to imagine our daily lives without a smartphone. In recent years, there has been a notable growth in the use of mobile devices to access the Internet. In this scenario, mobile learning or learning is a strong trend in the distance learning market, reducing time, making learning more flexible, and offering faster content updates.

Adaptive Learning

Another trend in the EaD market is adaptive learning, a methodology geared towards each student’s particular needs, customizing content and providing an exclusive experience. The intention is to mold classes according to the student’s profile, taking into account their skills, knowledge, doubts, etc.

Gamification

Gamification is one of the most interactive and productive proposals to generate engagement between teacher and student. This tool consists of creating content in the form of games. This tool is excellent for arousing students’ interest and making the learning process even more efficient.

Tips For Optimizing E-Learning Videos

  • Bet on short and interactive videos (microlearning)
  • Define a strategic plan
  • be clear and objective
  • Use practical examples to illustrate situations, providing sources and data
  • Provide a summary of your content
  • Include transcripts in your video classes
  • be creative and original
Similar Posts